From concept to playable reality.
Gameplay systems, level design, and interactive worlds crafted in Unity.
Gameplay systems, level design, and interactive worlds crafted in Unity.
I’m a Unity Game Developer focused on building immersive gameplay experiences, interactive systems, and engaging worlds. I enjoy transforming ideas into playable mechanics that feel intuitive, responsive, and fun.
My work focuses on gameplay programming, level design, and game systems using Unity. I care deeply about how players interact with mechanics, environments, and progression systems, ensuring each element supports the overall experience.
I approach game development with a balance of creativity and technical problem-solving, always aiming to create experiences that players enjoy and remember.
I specialize in building immersive gameplay systems using Unity, focusing on performance, scalability, and player experience.
Game development using Unity, including gameplay systems, UI, animation, and performance optimization.
Core gameplay logic, game systems, AI behavior, and clean, maintainable code architecture.
Real-time multiplayer features, matchmaking, room systems, and network synchronization.
Backend services including player data, leaderboards, cloud functions, and live operations.
Version control, collaborative development, branch management, and project version tracking.
Strong foundation in programming fundamentals, memory management, and low-level logic.
Object-oriented programming concepts, performance-focused code, and engine-level understanding.
Command-line version control, repository management, and development workflow automation.
UI/UX design for game interfaces, wireframes, layouts, and user flow planning.
Basic 3D modeling, asset editing, and preparing models for Unity integration.
Tracking player behavior, game events, progression analysis, and performance metrics.
Integrating rewarded, interstitial, and banner ads with proper user experience flow.
Full game development using Unity, including gameplay mechanics, systems implementation, and polished player experiences.
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Core gameplay logic, AI systems, architecture, and performance-focused C# programming tailored for scalable games.
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Real-time multiplayer, matchmaking, leaderboards, and backend systems using Photon and PlayFab.
Hire MeI have 7+ years of game development experience, including 4 years of industry experience and 3 years of self-driven learning. I specialize in Unity game development, gameplay systems, and scalable game architecture.
Unity Game Developer
Unity Developer
Game Developer
2018 – Present
Have a game idea, collaboration, or opportunity? I’m always open to discussing new projects and challenges.
Available for Remote Work